Thursday, February 20, 2020

Critically analyse and evaluate the video games software industry Essay

Critically analyse and evaluate the video games software industry dynamics - Essay Example Some of the barriers to an entry to video game industry is: a) The Capital Requirement of Entry The capital requirement in video game software industry is very high as lot of money and resources is required for advertising, production, research and development (R&D). A company with less funding capacity neither can afford to make large bulk of orders nor it can survive in long term scenario (Altwein, 2006, p.3). Most of the companies that are already established have been facing fierce competition from new ones which have been coming up. Some companies like Ataria of the United States collapsed in 1980s due to fierce competition from new entrants. (Brightman, 2006). b) Economies of Scale Although economies of scale is not a strong barrier to an entry to video game software industry yet a company can only compete to market if it has an ability to create good economies of scale in industry (Altwein, et al, 2006, p.4). 1 c) Expected Retaliation and Access to Distribution Channel The expected retaliation and access to distribution channel also play an important role to an entry to an industrial sector as both factors determine the future prospective of a competitor in the market. Same thing is applied for video game software industry too. For example in 1983, when Nintendo entered the market with the FAMICOM, although the expected retaliation was at quite a low point for the global video gaming market resulting the disillusionment of customers, yet as Nintendo was already a familiar player in the market having access to distribution channel network, hence it was much easier for it to distribute its products to a large market area (Altwein, et al, 2006, p.4). ii) Threat of...This is because the industry is supported by growth in the information system sector which has not been affected by the economic recession. There have been no macro or micro economic policies which has affected the operations of the industry. On the world front, the growth of the economy in the world has translated to increased use of computers which has led to growth of the industry. There has been increased disposable income as the middle class continue to emerge in all parts of the world which as led to increased use of video games (Gold 2003, p. 65). There has been increased change in the culture in the world which has favoured increased use of video games. As more and more communities of the world depart from their traditions, there has been increased use of video games as alternative entertainment for children. This has been recorded in the emerging markets of the world. But in general there has been increased use of computer games which are supported by video games. This has been a great shift in the culture of the people who have now embraced computer games as a wary of recreation. This change in culture has seen computer games become the culture of most adolescent in the world.

Wednesday, February 5, 2020

The Crusades and their effect on Europe specifically England Research Paper

The Crusades and their effect on Europe specifically England - Research Paper Example In this crusade, Christian warriors were urged to move into Palestine and free Jerusalem from Muslims Turks (Hallam 17-19; Crawford 1). The attack against the Muslim caliphates of the Near East was successful, and marked the onset of other subsequent crusades. However, for the subsequent crusades were not all victorious. Some ended up in defeats while others ended in compromises (The Christian Broadcasting Network 1) The Crusaders, who settled first in Palestine, underwent numerous challenges. They were in hostile territory i.e. surrounded by unified Islamic forces that were constantly seeking means of eliminating them. They lacked proper means of nominating or electing a widely accepted leader, and had no clear guidance on how to coexist after the victory. Thus, they lived in small factions rather than a unified entity (Butler 1). Most of the Christian crusades were as consequence of joint operation under the popes’ instruction. Even though in Europe most of the crusaders were mainly from England France and Germany, other European Christian localities also availed crusaders whenever the pope gave a directive for a crusade (World History Center 1). As consequence, the crusades’ effects were nearly uniform across ‘Christian Europe’. Crusades and visits to Palestine, Egypt and the Arab world was not just a mere expedition in which people went and fought but where people learnt various aspects of the Islamic World and incorporated them in their culture The crusaders in Palestine had adopted the locals’ way of dressing and housing architecture(Crawford 1). The dressing style and housing structures were the same as those of the Muslims. It was common to find â€Å"harems with veiled women wearing makeup† and Muslims neighbors praying in Christian chapels (Dutch 1). As consequence, there was a huge cultural gap between the crusaders in the holy land and those who lived